from: theellen645
to: Bryce Barren
date: Fri, Apr 1, 2011 at 6:06 PM
subject: April Fool's! I have no idea what the hell I'm doing!

Bryce,

AAAAAAAAHHHH! I'm totally freeeking out about what I'm supposed to be doing!!! I've got my character but I don't think anyone signed up in the same time slot and I'm slammed at work this week so I don't even know if I can make it. What do I do? Please don't kick me out!!!

I'm also not sure what to do with my character. I've filled out her complete profile and inventory and I feel like I've good a pretty good grasp on who she is--kind of a hard-ass with some daddy issues. I don't get how I'm supposed to make her more well-rounded at this point. I answered the questions you gave us and put that into her bio but I don't know where to go from there.

Help?

Cheers!
--Ellen


from: Trent Hergenrader
to: Ellen Johnson
cc: Bryce
date: Fri, Apr 1, 2011 at 10:17 PM
subject: RE: April Fool's! I have no idea what the hell I'm doing!

Hi Ellen,

First off, relax! This is supposed to be fun. You're doing fine. You're not supposed to know everything about your character at this point since she hasn't done anything yet! You'll get the hang of it as we go.

Secondly, I saw that we had a scheduling issue. I'm trying my best to resolve that but I'm not sure how we can work around so many different schedules. If we can't, then either Bryce and I will run separate campaigns for you. Maybe not as good as having a partner or two but it should still be fun. Trying to mesh player schedules with a coherent storyline is a real pain.

Finally, there are some themes bubbling up that we're trying to work into the different stories. So Bryce and I read your character profile and worked together a little scenario (okay, Bryce wrote most of it!) that you can flesh out for your first vignette. Try to see it through your character's eyes when you're writing.

Let me know if you have any questions, and relax! Everything will be fine. :)

--t

xXxXxXxXxXxXxXxXxX

You're Ellen Johnson, for all intensive purposes the second in command of the entire MPD. The guards love you and would walk through fire to obey your orders. Whether they believe in the MPD creed is debatable, but there's no reason to doubt their allegiance to you.

But your father, the Gen Marshall Johnson, has put you on a mission you don't very much like. The MPD have established the Tombstone as their northernmost base of operations, and none of the scavengers have been so foolish as to even lift a finger in resistance. In fact, you know that the very name of the Tombstone strikes fear into the hearts of most denizens of your ruined city. Yet your father, in his infinite wisdom, feels that with the recent increase in immigrants to Rivertown that the MPD must stamp their authority throughout the city yet again. He's ordered you to form squads to clear the blocks surrounding the Tombstone and clearing out or imprisoning anyone unlucky enough to get caught by the guards. You're not sure this is wise, given his rumblings about other operations currently in development, and you know that it doesn't take much to spread the forces too thin. You think this is an act of hubris rather than sound tactical plans.

But orders are orders.

Your sweeps turn up very little but, predictably, you lose a few men to broken bones to collapsing floors and ceilings in the rag-tag buildings. Just when you're about to call a halt to the entire procedings, you stumble onto something. Something you don't like very much. You discover an old man and young woman squatting in a building not two blocks from the mouth of the Tombstone, tucked away in a tiny room that's half caved in. They're out of their minds hallucinating, totally unresponsive to your questions. They're emaciated and in tattered clothes but they wear goofy, contented smiles. They don't respond to physical threats or being roughed up. Their drug of choice comes in small phials, injected into their bodies through a device that sticks your finger. You confiscate their meager belongings and have them sent to the Tombstone for interrogation.

But you don't like this development, you don't like it at all. The MPD has strict rules against rundown, the drug that plagues the scum of the city, makes them agitated and prone to violence. What is this new drug that's made it's way to Rivertown? And what does it mean for the future of the MPD?

Enjoy,

Bryce